ARC Raiders Guides

All 83 ARC Raiders Blueprint Locations (2026)

All 83 ARC Raiders blueprints in one table, with maps, conditions, drop sources and detailed farming routes for the most sought-after blueprints.

PandaPlay TeamARC Raiders Guides
Updated 15 min read
ARC Raiders raider firing at ARC machines in a desert town
On this page
  1. All 83 ARC Raiders blueprint locations
  2. How blueprint drops work
  3. Which containers to open first
  4. Best blueprint farming spots by map
  5. Tempest blueprint
  6. Anvil blueprint
  7. Bobcat blueprint
  8. Snap Hook blueprint
  9. Venator blueprint
  10. Jupiter blueprint
  11. Vulcano blueprint
  12. Looting Mk. 3 (Safekeeper) blueprint
  13. Tactical Mk. 3 (Revival) blueprint
  14. Aphelion blueprint
  15. Blueprints you do not have to farm
  16. Blueprints added in the Flashpoint and Riven Tides updates
  17. Farming tips that actually move the needle
  18. Frequently asked questions

Looking for a specific ARC Raiders blueprint? The table below lists every blueprint in the game with the map, map condition and container type it drops from, and whether a quest or Weekly Trial hands it to you instead. Below the table you will find which containers to open first, the best farming spots on each map, and detailed routes for ten high-demand blueprints. Updated September 16, 2026.

All 83 ARC Raiders blueprint locations

Most scavengable blueprints can turn up on more than one map; the Map column is the best farming location, not an exclusive one. Quest, boss and event blueprints only come from the source listed. “Any, condition only” means it only rolls while the listed condition is active. “Trials” is whether the blueprint can show up in Weekly Trial reward crates.

BlueprintHow to getMapMap conditionWhere it dropsTrials
Angled Grip IIScavengeAll mapsAnyResidential ContainersYes
Angled Grip IIIScavengeAll mapsElectromagnetic Storm, Locked Gate, Night RaidResidential ContainersYes
AnvilScavengeAll mapsAnyRaider ContainersYes
AphelionBoss dropAnyMatriarchMatriarch boss dropNo
Barricade KitScavengeAll mapsAnyElectrical ContainersYes
BettinaScavengeAll mapsAnyRaider ContainersYes
Blaze GrenadeScavengeAll mapsAnyIndustrial ContainersYes
Blue Light StickScavengeAll mapsAnyAnywhereYes
BobcatScavengeAny, condition onlyLocked Gate, HurricaneAnywhere, First Wave CacheYes
BurlettaQuest rewardN/AN/AQuest: Industrial EspionageYes
CantoScavengeAny, condition onlyHurricaneFirst Wave CacheYes
Combat Mk. 3 (Aggressive)ScavengeStella Montis, The Blue GateAnyMedical Containers, Security ContainersYes
Combat Mk. 3 (Flanking)ScavengeStella Montis, The Blue GateAnyMedical Containers, Security ContainersYes
Compensator IIScavengeAll mapsAnyResidential ContainersYes
Compensator IIIScavengeAny, condition onlyElectromagnetic Storm, Locked Gate, Night RaidResidential ContainersYes
Complex Gun PartsScavengeAll mapsAnySecurity ContainersNo
Crash MatScavengeRiven TidesAnyAnywhereYes
DeadlineScavengeStella MontisAnyAnywhereYes
DefibrillatorScavengeAll mapsAnyMedical ContainersYes
DolabraEvent dropAny, condition onlyClose ScrutinyARC AssessorNo
EqualizerEvent dropAny, condition onlyHarvesterHarvesterNo
Explosive MineScavengeAll mapsAnyIndustrial ContainersYes
Extended Barrel IIScavengeAll mapsAnyUnknownYes
Extended Barrel IIIScavengeAny, condition onlyElectromagnetic Storm, Locked Gate, Night RaidResidential ContainersYes
Extended Light Mag IIScavengeAll mapsAnyResidential ContainersYes
Extended Light Mag IIIScavengeAny, condition onlyElectromagnetic Storm, Locked Gate, Night RaidResidential ContainersYes
Extended Medium Mag IIScavengeAll mapsNight RaidResidential ContainersYes
Extended Medium Mag IIIScavengeAny, condition onlyElectromagnetic Storm, Locked Gate, Night RaidResidential ContainersYes
Extended Shotgun Mag IIScavengeAll mapsAnyResidential ContainersYes
Extended Shotgun Mag IIIScavengeAny, condition onlyElectromagnetic Storm, Locked Gate, Night RaidResidential ContainersYes
Fireworks BoxScavenge or questAny, condition onlyCold SnapAnywhere; Quest: Test CaseUnknown
Gas MineScavengeStella MontisAnyAnywhereUnknown
Green Light StickScavengeAll mapsAnyAnywhereYes
Heavy Gun PartsScavengeAll mapsAnyRaider ContainersYes
HullcrackerQuest rewardN/AN/AQuest: The Major’s FootlockerNo
Il ToroScavengeAll mapsAnyRaider ContainersYes
Jolt MineScavengeAll mapsAnyIndustrial ContainersYes
JupiterEvent dropAny, condition onlyHarvesterHarvesterNo
Light Gun PartsScavengeAll mapsAnyRaider ContainersYes
Lightweight StockScavengeAny, condition onlyElectromagnetic Storm, Locked Gate, Night RaidResidential ContainersYes
Looting Mk. 3 (Safekeeper)ScavengeStella Montis, Blue Gate, Dam BattlegroundsAny (best: Night Raid, Electromagnetic Storm)Security Containers, Medical Containers, black casesYes
Looting Mk. 3 (Survivor)ScavengeAll mapsAnyMedical Containers, Security Containers, Metal CrateYes
Lure GrenadeQuest rewardN/AN/AQuest: Greasing Her PalmsNo
Medium Gun PartsScavengeAll mapsAnyRaider ContainersYes
Muzzle Brake IIScavengeAll mapsAnyResidential ContainersYes
Muzzle Brake IIIScavengeAny, condition onlyElectromagnetic Storm, Locked Gate, Night RaidResidential ContainersYes
OspreyScavengeAll mapsAnyRaider ContainersYes
Padded StockScavengeAny, condition onlyElectromagnetic Storm, Locked Gate, Night Raid, Hidden BunkerResidential ContainersYes
Powered DescenderScavengeRiven TidesUnknownAnywhereUnknown
Pulse MineScavengeStella MontisAnyAnywhereYes
RascalScavengeAll mapsAnyRaider ContainersUnknown
Red Light StickScavengeAll mapsAnyAnywhereYes
Remote Raider FlareScavengeAll mapsAnyElectrical ContainersYes
Seeker GrenadeScavengeStella MontisAnyAnywhereUnknown
Shotgun Choke IIScavengeAll mapsAnyResidential ContainersYes
Shotgun Choke IIIScavengeAny, condition onlyElectromagnetic Storm, Locked Gate, Night RaidResidential ContainersYes
Shotgun SilencerScavengeAny, condition onlyElectromagnetic Storm, Locked Gate, Night Raid, Hidden BunkerResidential ContainersYes
ShowstopperScavengeAll mapsAnyIndustrial ContainersYes
Silencer IScavengeAll mapsAnyResidential ContainersYes
Silencer IIScavengeAll mapsAnyResidential ContainersYes
Smoke GrenadeScavengeAll mapsAnyResidential ContainersUnknown
Snap HookScavengeAny, condition onlyElectromagnetic StormAnywhereTrophy Only
Stable Stock IIScavengeAll mapsAnyResidential ContainersYes
Stable Stock IIIScavengeAny, condition onlyElectromagnetic Storm, Locked Gate, Night RaidResidential ContainersYes
Surge CoilScavengeAny, condition onlyElectromagnetic StormUnknownUnknown
Tactical Mk. 3 (Defensive)ScavengeStella Montis, The Blue GateAnyMedical Containers, Security Containers, ARC SurveyorYes
Tactical Mk. 3 (Healing)ScavengeStella Montis, The Blue GateAnyMedical Containers, Security ContainersYes
Tactical Mk. 3 (Revival)ScavengeStella Montis, Dam Battlegrounds, SpaceportAnyMedical Containers, Security ContainersYes
Tactical Mk. 3 (Smoke)ScavengeUnknownUnknownUnknownUnknown
Tagging GrenadeScavengeAll mapsAnyElectrical ContainersYes
TempestScavengeAny, condition onlyNight Raid, HurricaneAny container, First Wave CacheYes
TorrenteScavengeAll mapsAnyRaider ContainersYes
TrailblazerScavengeStella MontisAnyAnywhereYes
Trigger ‘NadeScavenge or questAll mapsAnyAnywhere; Quest: Sparks FlyUnknown
VenatorScavengeAll mapsAnyRaider ContainersYes
Vertical Grip IIScavengeAll mapsAnyResidential ContainersYes
Vertical Grip IIIScavengeAny, condition onlyElectromagnetic Storm, Locked Gate, Night RaidResidential ContainersYes
Vita ShotScavenge or Trophy ProjectAll mapsAnyMedical Containers, ARC SurveyorYes
Vita SprayScavenge or questAll mapsAnyMedical Containers, ARC Surveyor; Quest: Worth Your SaltYes
VulcanoScavengeAny, condition onlyHidden Bunker, HurricaneAnywhere, First Wave CacheYes
White FlagScavengeRiven TidesAnyAnywhereYes
WolfpackScavengeAny, condition onlyNight RaidResidential ContainersYes
Yellow Light StickScavengeAll mapsAnyAnywhereYes

How blueprint drops work

  • Blueprints come from scavenging, Weekly Trials, quests and the Trophy Project. Most scavengable blueprints sit in the container category that matches the item: explosives in Industrial Containers, weapons and gun parts in Raider Containers, medical items in Medical Containers, augments in Security Containers. Condition-locked blueprints such as Tempest and Bobcat are the exception: while their condition is running they can come out of the wider event loot pool, not just their own category.
  • Every container rolls its own chance. Expect roughly 1 to 2% per container; there is no official published rate, so the number of good containers you open per raid matters more than any single spot.
  • Rare blueprints show up noticeably more often while a x2 Major Map Condition is running. Night Raid, Hurricane, Electromagnetic Storm, Locked Gate, Hidden Bunker and Harvester each unlock their own set.
  • A blueprint is learn-and-consume: extract with it, open your inventory in Speranza, choose Learn and Consume, and the recipe is yours permanently. Blueprints you already know are marked with a check, so spares can be traded or gifted.

Which containers to open first

Not every container is worth the time. Work through this list from the top down.

  • Highest-value containers: First Wave Raider Caches (Hurricane), Security Lockers and black Raider Boxes. Few per map, best roll per box; build your route around them.
  • Best high-volume searches: drawers, dressers, fridges, trash cans and the other residential containers. Each one is a small chance, but there are dozens in every building and they take seconds to open.
  • Worth checking on your route: medical bags, grenade tubes and duffel bags.
  • Lowest priority: standard lockers, small tool containers and car hoods.

Three things that change your results more than anything else:

  • Breach rooms roll better loot. Anything behind a breachable or keyed door counts as a high-value zone with more containers per room. Hit them early, before other squads do.
  • Hurricane Raider Caches are the single best blueprint container in the game and only exist during Hurricane. They give off a faint ticking, whirring sound, so turn your effects volume up and follow your ears.
  • Night Raid spawns more high-tier containers than a daytime run and is where the rarest weapon blueprints, Tempest above all, turn up most.

Best blueprint farming spots by map

Dam Battlegrounds

Control Tower, Power Generation Complex, Ruby Residence, Pale Apartments, the hidden vault under the West Broken Bridge, and the breach rooms in the lower bridge support mechanisms. The map has the densest Raider Cache spread, with Hurricane variants when the condition is on.

Buried City

Plaza Rosa Pharmacy, the Hospital, Santa Maria Houses, Grandioso Apartments, Town Hall, the Piazza Arbusto breach door at night, and the Marano Station breach room. Tight urban layout, lots of indoor containers, fast routes once you know the streets.

Spaceport

Arrival Building, Departure Building, Control Tower A6, the upper level of Vehicle Maintenance, the Launch Towers and the vertical pipe route along the Fuel Lines. Rooftop security lockers are the prize; expect squads fighting over them.

Blue Gate

Pilgrim’s Peak, Raider’s Refuge, the Ancient Fort, the Underground Warehouse Complex and the Reinforced Reception puzzle room. The breach room beneath Reinforced Reception in the security wing is the best augment-blueprint spot on the map.

Stella Montis

Security Checkpoint (breach-heavy), Medical Research, Assembly Workshop, Business Center and the Western Tunnel security lockers. Indoor map with concentrated loot zones, strong for augment and attachment blueprints.

Riven Tides

Riven Tides is where Crash Mat, Powered Descender and White Flag turn up, and none of them is tied to a container type, so any container on the map can roll them. Run the same priority as everywhere else: keyed and breach rooms first, then the residential containers in bulk.

Tempest blueprint

  • Map: Any, only during its conditions
  • Condition: Night Raid or Hurricane
  • Containers: Any container, First Wave Cache
ARC Raiders Tempest weapon
The Tempest. Its blueprint only drops during Night Raid or Hurricane.

The Tempest is the blueprint most players are hunting, and it only rolls while Night Raid or Hurricane is active. Under those conditions it can come out of any container, so the plan is to open as many good ones as possible in the right buildings. A daytime run without either condition will not give you one, so check the schedule before you queue.

  • Buried City at night is the run to make. Best spots: the blue case outside the Hospital by the red lockers and white drawers, fridges in the residential houses, the Town Hall key breach room off Piazza Arbusto, and the Space Travel building, second-highest floor, left-side rooms.
  • Work the Security Breach lockers in Grandioso Apartments, Plaza Rosa Pharmacy, Red Tower, Santa Maria Houses and Town Hall. Those beat the ordinary drawers and file cabinets in the same buildings.
  • During Hurricane, First Wave Raider Caches on any map can drop it; the Spaceport Arrival Building is another proven location.
  • Crafting: Gunsmith 3. Tempest I needs 1 Magnetic Accelerator, 3 Medium Gun Parts and 2 Exodus Modules.

Anvil blueprint

  • Map: All maps
  • Condition: Any, no condition needed
  • Containers: Raider Containers
ARC Raiders Anvil weapon
The Anvil. No map condition needed: Raider Caches, weapon boxes and locked rooms.

The Anvil is the easy one. It needs no condition and sits in Raider Containers on every map. About half of all Anvil finds come out of Raider Caches; weapon boxes and locked rooms make up most of the rest. On Dam Battlegrounds the Research and Administration rooms, plus the rooms behind the Dam Surveillance Key and Dam Staff Key, are the ones to breach.

There is nothing to wait for: open every Raider Cache on your route and use the keys you have. Our list of every ARC Raiders key location shows which door each key opens.

Bobcat blueprint

  • Map: Any, only during its conditions
  • Condition: Locked Gate or Hurricane
  • Containers: Anywhere, First Wave Cache
ARC Raiders Bobcat weapon
The Bobcat. Drops from First Wave Caches, or anywhere during Locked Gate or Hurricane.
  • Locked Gate is on Blue Gate. The drop is in the Underground Complex behind the Locked Gate event, which only opens at set times each day and needs the full event sequence finished before the loot area is reachable. Bring a squad and a route; a solo player usually runs out of timer.
  • Hurricane Raider Caches are the second route and do not need the event, so if Hurricane is up on any map, farm caches instead.
  • The official map conditions schedule shows when each condition is next active in your region.
  • Crafting: Bobcat I needs 1 Magnetic Accelerator, 3 Light Gun Parts and 2 Exodus Modules.

Snap Hook blueprint

  • Map: Any, only during its condition
  • Condition: Electromagnetic Storm
  • Containers: Anywhere
ARC Raiders Snap Hook weapon
The Snap Hook. Its blueprint is tied to the Electromagnetic Storm condition.
  • Condition: Electromagnetic Storm. It can technically drop anywhere during the storm, but Dam Battlegrounds is where it actually turns up.
  • Rooms: the Primary Facility and the Generator Hall, both packed with metal breach crates, plus the drawers on the rusted tables that only exist inside the Primary Facility. Take the Gentle Pressure and Proficient Pryer skills so breaching is quieter and faster.
  • It does not appear in Weekly Trial crates, so the storm is the only way.

Venator blueprint

  • Map: All maps
  • Condition: Any, no condition needed
  • Containers: Raider Containers
ARC Raiders Venator, Jupiter and Vulcano weapons
The Venator (left), pictured with the Jupiter and Vulcano covered in the next two sections.

The Venator blueprint drops from Raider Containers on any map with no required condition. Follow the container ranking above and it comes with time.

Jupiter blueprint

  • Map: Any, only during its condition
  • Condition: Harvester
  • Containers: Harvester event containers

The Jupiter cannot be scavenged from normal containers and is not in the Weekly Trial pool. It comes from the Harvester event containers during the Harvester condition, and nowhere else. The Equalizer blueprint follows the same rule, so plan a Harvester run for both.

Vulcano blueprint

  • Map: Any, only during its conditions
  • Condition: Hidden Bunker or Hurricane
  • Containers: Anywhere, First Wave Cache
  • Hidden Bunker: the Spaceport bunker event is the main route. Any container inside the event zone can hold it.
  • Hurricane: First Wave Raider Caches on any map are the second route.

Looting Mk. 3 (Safekeeper) blueprint

  • Map: Stella Montis, Blue Gate, Dam Battlegrounds
  • Required condition: None
  • Containers: Security Containers, Medical Containers, black cases
  • Best conditions: Night Raid, Electromagnetic Storm

The Safekeeper augment gives you a secure pocket that keeps your weapons and gear even if you die, which is why it is one of the most valuable augment blueprints in the game.

  • Best spot: Stella Montis during Night Raid, the black case in the Security Checkpoint lobby.
  • Second: Blue Gate during Electromagnetic Storm, the abandoned housing project at spawn, and the underground breach room beneath Reinforced Reception in the security wing, which spawns a large number of high-tier containers.
  • Daytime alternative: the medical drawer inside the Testing Annex on Dam Battlegrounds.
  • Focus on medical and key rooms, security checkpoints and lockers.

Tactical Mk. 3 (Revival) blueprint

  • Map: Stella Montis, Dam Battlegrounds, Spaceport
  • Required condition: None
  • Containers: Medical Containers, Security Containers
  • Best conditions: Matriarch for the Spaceport spot

The Revival augment has a built-in defibrillator on a 240-second cooldown, so you can keep reviving teammates without carrying one.

  • Stella Montis: the white drawers in Medical.
  • Dam Battlegrounds: the water towers.
  • Spaceport: the lockers under the giant tower in the centre, during Matriarch.
  • Search medical drawers first, then the keyed areas behind locked gates.

Aphelion blueprint

  • Map: Any
  • Condition: Matriarch
  • Containers: Matriarch boss drop

The Aphelion does not sit in containers. It drops from the Matriarch boss encounter, so it only exists during the Matriarch condition and you have to bring the boss down to roll for it. Go in as a squad with the ammo to finish the fight.

Blueprints you do not have to farm

Quest rewards

BlueprintQuest
Trigger ‘NadeSparks Fly
Lure GrenadeGreasing Her Palms
BurlettaIndustrial Espionage
Hullcracker (with launcher ammo)The Major’s Footlocker

Weekly Trials

Trials unlock at level 15. Five refresh every week, each with up to three reward tiers, and the top-tier crates can contain blueprints. Clearing all five every week is the steadiest blueprint income in the game. Notable exclusions are Snap Hook and Jupiter; the Trials column in the table shows the full list.

Trophy Project

The Trophy Project has no end date. Stage 2 pays out the Vita Shot blueprint for 15 Hornet Drivers.

Blueprints added in the Flashpoint and Riven Tides updates

Eight blueprints came in with these two updates, and the Bobcat recipe was reworked at the same time.

BlueprintTypeStationRecipe
CantoWeaponGunsmith 32 Advanced Mechanical Components, 5 Magnet, 3 Medium Gun Parts
DolabraWeaponGunsmith 33 Shredder Gyro, 3 Magnetic Accelerator, 2 Vaporizer Regulator
RascalWeaponGunsmith 22 Advanced Mechanical Components, 5 Canister, 3 Heavy Gun Parts
Surge CoilQuick useExplosives Station 31 Electrical Components, 1 Hornet Driver, 1 Sensors
Crash MatQuick useUtility Station 21 Electrical Components, 1 Durable Cloth
Powered DescenderQuick useUtility Station 31 Power Rod, 1 Turbine Compressor
Tactical Mk. 3 (Smoke)AugmentGear Bench 32 Advanced Electrical Components, 3 Processor
White FlagQuick useMedical Lab 110 Fabric, 3 Plastic Parts

Farming tips that actually move the needle

  • Run cheap gear, but never a free loadout. The free loadout has no Safe Pocket, so a blueprint you find dies with you.
  • Skip fights you do not need. Every death resets the run; the blueprint is the objective, not the kill feed.
  • Breach rooms first, then keyed rooms, then the open floor. Carry the keys for the security lockers on your route.
  • Queue on the condition, not the map. Tempest wants Night Raid or Hurricane, Bobcat wants Locked Gate or Hurricane, Snap Hook wants Electromagnetic Storm, Vulcano wants Hidden Bunker or Hurricane, Jupiter wants Harvester. If none of them is up, farm Anvil and Venator instead.
  • Extract the moment a rare blueprint drops. Nothing else in that raid is worth losing it.
  • Attachments are common. Do not chase Grip or Mag blueprints early; they come by themselves.

Frequently asked questions

How many blueprints are in ARC Raiders?

83 right now, counting quest-only ones. There is no cap on how many you can learn.

Which map condition has the best blueprint odds?

Any x2 Major Map Condition raises rare blueprint frequency. Hurricane is the most valuable single condition because its First Wave Raider Caches cover Tempest, Bobcat and Vulcano at once.

Are blueprints map-exclusive?

Mostly no. Scavengable blueprints can turn up on more than one map, and the Map column in the table is the best farming location rather than the only one. The exceptions are quest, boss and event blueprints such as Hullcracker, Aphelion and Jupiter, which only come from their source.

Which blueprints are the hardest to find?

Two different kinds of hard. The rarest random drops are Tempest, Bobcat, Vulcano, Torrente, Osprey and Bettina. The restricted-source ones are Aphelion (Matriarch boss), Jupiter and Equalizer (Harvester event) and Hullcracker (quest only); those are not rare so much as gated behind one specific source.

Which blueprints should I prioritise?

For what they change in a raid: Snap Hook, Showstopper, Wolfpack, Explosive Mine, Jolt Mine, Lure Grenade and Anvil. Attachment blueprints are common and arrive on their own, so do not spend runs chasing them early.

Does difficulty change blueprint drop rates?

No. Container type and map condition are what matter.

Can in-game vendors sell blueprints?

No. Quests and fixed Trophy Project rewards are the only guaranteed sources; everything else has to be scavenged, won in Weekly Trials, taken from events or traded.

Is a traded blueprint the same as a found one?

Yes. It is the same item, learned the same way, and unlocks the same recipe.

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