Call of Duty: Black Ops 7 Guides

Black Ops 7 Zombies Augments: Which to Unlock First

Every Black Ops 7 Zombies research tree in the order it actually unlocks, read straight from Treyarch's diagrams, so you can see how deep each recommended augment sits before you commit.

PandaPlay TeamCall of Duty: Black Ops 7 Guides
Updated 12 min read
Black Ops 7 Zombies Augments Intel key art with the crew riding a truck through a horde of zombies
On this page
  1. How Black Ops 7 Zombies augment research works
  2. Which Black Ops 7 Zombies augments to unlock first
  3. Every Perk-a-Cola augment in research order
  4. Every Ammo Mod augment in research order
  5. Every Field Upgrade augment in research order
  6. Augments added to BO7 Zombies after launch
  7. Black Ops 7 Zombies and progression boosting services
  8. Frequently asked questions
  9. Sources and update history

Black Ops 7 Zombies augments open at Player Level 11, and only three trees can be researched at first: Stamin-Up, Dead Wire and Energy Mine. Three researched augments open Quick Revive, Napalm Burst and Frenzied Guard. Each tree follows a fixed path, so Probiotic (2nd), Equivalent Exchange (4th) and Urticant (2nd) come early within their own trees, though Jugger-Nog opens after 6 researched augments and Toxic Growth after 12 plus Level 29.

Augments are optional upgrades you attach to a Perk-a-Cola, an Ammo Mod or a Field Upgrade. They carried over from Black Ops 6, got two new entries per returning item, and can be swapped freely between matches. If you are new to BO7 round-based Zombies, our Season 6 Zombies guide covers the current maps and modes, and the Super Easter Egg guide covers the Main Quests; this page is only about the augment research grind.

How Black Ops 7 Zombies augment research works

Treyarch’s launch Zombies briefing lays out the rules. Research opens once you reach Player Level 11, and it stays open if you Prestige. You pick one Perk, Ammo Mod or Field Upgrade to research, then play Zombies matches to fill it. You can switch the active research to another item at any time.

  • Eight augments per item. Four are Major and four are Minor. In a match you run one Major and one Minor.
  • Extra Slot. Research all eight and a ninth node, Extra Slot, lets you equip a second Minor. A finished item runs three augments at once: one Major, two Minor.
  • Black Ops 6 progress carries over. Augments you finished in BO6 for a returning item are already unlocked in BO7.
  • Swapping is free. You choose which unlocked augments to equip in the Equip Augments menu before a match.

Treyarch has not published how much XP each augment costs in Black Ops 7, so we do not list numbers here. Game Rant’s walkthrough says research XP comes from killing zombies and is tied to normal in-game XP.

Research unlock gates: which tree opens when

Most trees stay locked until you have researched a set number of augments in total. The launch briefing lists each threshold. Game Rant’s research guide reports that the count is shared across Perks, Ammo Mods and Field Upgrades, so augments from any tree move every gate forward. Treyarch’s own text does not spell that out.

Total augments researchedPerk-a-Cola trees that openAmmo Mod treesField Upgrade trees
0 (from Level 11)Stamin-UpDead WireEnergy Mine
3Quick ReviveNapalm BurstFrenzied Guard
6Jugger-NogCryo Freeze–
9Melee MacchiatoFire WorksDark Flare
12Speed Cola, Vulture AidBrain RotToxic Growth
15PhD Flopper, Death Perception–Healing Aura
18Double Tap, Deadshot DaiquiriShadow Rift–
21Wisp Tea, Elemental Pop–Aether Shroud

There is a second, separate gate. Some items themselves only become usable at a Player Level: Frenzied Guard at 8, Cryo Freeze at 12, Healing Aura at 17, Fire Works at 18, Toxic Growth at 29, Napalm Burst at 35, Shadow Rift at 44, Aether Shroud at 48 and Brain Rot at 51. Whether you can research an item before you reach its level is not confirmed.

Black Ops 7 Zombies Augment Research menu showing the Wisp Tea tree locked behind 21 total augments, with the Perk-a-Cola list on the left
Image: Activision, Black Ops 7 Zombies launch briefing, November 2025

Which Black Ops 7 Zombies augments to unlock first

There is no official priority list. The advice in this section combines two outside rankings with the official research paths, and the order at the end is our reading of them, not Treyarch’s. The first outside source is WZStats’ BO7 Zombies tier lists, a community stats site whose Season 6 lists were updated on September 28, 2026. It ranks the Perks, Ammo Mods and Field Upgrades, not individual augments, and does not publish its method. The second is Game Rant’s best-augment picks, an editor’s choice per item from November 2025 (the Perk page was updated in December 2025).

The rule that decides everything: research follows a fixed path

You do not pick which augment to research next. Treyarch’s research diagrams draw every tree as one path: left to right across the top row, back across the middle row, then along the bottom row to Extra Slot. Minors and Majors alternate, starting with a Minor. The community wiki’s Black Ops 6 research tables list the six returning augments in this same order, which is why we read the path as the research order.

Two things follow from that. A Major in 2nd place costs you two augments; a Major in 8th place costs you the whole tree. And in every one of the 21 returning items’ diagrams, the two augments added in Black Ops 7 sit 7th and 8th, just before Extra Slot.

How far into each tree the recommended picks sit

The table puts Game Rant’s Major picks next to their place in the research path. The step count is ours, read from Treyarch’s diagrams. The tier column is WZStats’ ranking of the item itself.

ItemGame Rant’s Major pickPlace in the pathWZStats tier (Sep 28, 2026)
Jugger-NogProbiotic2ndMeta
Quick ReviveEquivalent Exchange4thMeta
Speed ColaClassic Formula4thMeta
Stamin-UpGuns Up8thMeta
Vulture AidArmor-matic8thMeta
Double TapDouble Dealer8thMeta
Deadshot DaiquiriDead Point8thMeta
Napalm BurstBig Game2ndMeta
Cryo FreezeIce Cloud4thMeta
Fire WorksStarburst4thMeta
Dead WireBall Lightning8thA
Toxic GrowthUrticant2ndMeta
Frenzied GuardFrenzy Fire6thMeta
Aether ShroudGroup Shroud or Burst Dash2nd / 4thMeta
Energy MineSmart Mine8thA
Healing AuraNecromancer8thA

One mismatch to know about: Game Rant’s table describes Probiotic with Iron Core’s text. Treyarch’s augment blog says Probiotic raises Jugger-Nog’s maximum health from 250 to 300, and Iron Core is the one that raises health when all your plates are broken.

Quick Revive augment research diagram in Black Ops 7 Zombies, from Swift Recovery through Adrenaline Rush to Extra Slot
Image: Activision, Black Ops 7 Zombies Augments Intel blog, September 24, 2025

A research order that opens the most for the least

Putting the gates and the paths together, this is the order we would follow on a fresh account. It is our suggestion built from the sources above, not an official route.

  1. Stamin-Up, 3 augments (Hard Target, Free Faller, Quarterback). WZStats rates Stamin-Up Meta, and three augments anywhere open Quick Revive, Napalm Burst and Frenzied Guard. Running total: 3.
  2. Quick Revive, 4 augments, stopping at Equivalent Exchange. Running total: 7, which also opens Jugger-Nog and Cryo Freeze.
  3. Jugger-Nog, 2 augments, stopping at Probiotic. Running total: 9, which opens Melee Macchiato, Fire Works and Dark Flare.
  4. Napalm Burst, 2 augments, stopping at Big Game. Running total: 11.
  5. One more augment anywhere to reach 12, which opens Speed Cola, Vulture Aid, Brain Rot and Toxic Growth. Running total: 12.
  6. Toxic Growth, 2 augments, stopping at Urticant. Running total: 14.

After that, go back and finish the trees whose best pick sits 8th, starting with the items you actually buy every match. Napalm Burst only becomes usable at Player Level 35 and Toxic Growth at 29, so a very new account may want Cryo Freeze (Ice Cloud, 4th) or Frenzied Guard (Frenzy Fire, 6th) in their place.

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Every Perk-a-Cola augment in research order

Names come from Treyarch’s Augments Intel blog; the order is read from its research diagrams. Minors fill places 1, 3, 5 and 7, Majors fill 2, 4, 6 and 8, and Extra Slot always comes last.

PerkMinor augments (places 1, 3, 5, 7)Major augments (places 2, 4, 6, 8)
Stamin-UpHard Target, Quarterback, Hot Foot, FootworkFree Faller, Dasher, Stalker, Guns Up
Quick ReviveSwift Recovery, Karmic Return, Slow Death, Emergency Medical KitEMT, Equivalent Exchange, Dying Wish, Adrenaline Rush
Jugger-NogRetaliation, Hardened Plates, Durable Plates, Shake It OffProbiotic, Turtle Shell, Reactive Armor, Iron Core
Melee MacchiatoStick ‘n Move, Strength Training, Mugging, Barista BrawlExpresso, Vampiric Extraction, Triple Shot, Mocha Maul
Speed ColaSpeedy Roulette, Quick Swap, Fast Pitcher, PrestidigitationSupercharged, Classic Formula, Phantom Reload, Ammo Surge
Vulture AidCondor’s Reach, Carrion Luggage, Picky Eater, Extra ServingFetid Upgr-aid, Smell of Death, Parting Gift, Armor-matic
Death PerceptionBird’s Eye View, Extra Change, Further Insight, Hidden GemsTreasure Hunter, Death Stare, Critical Eye, Sixth Sense
PhD FlopperEnvironmentalist, EOD Technician, Tribologist, StuntmanGravity MD, DR RAM, PhD Slider, Double Whammy
Deadshot DaiquiriDead Break, Dead Draw, Dead Set, Dead HeatDead Head, Dead First, Dead Again, Dead Point
Double TapDouble Time, Double or Nothing, Double Play, Double DownDouble Jeopardy, Double Standard, Double Impact, Double Dealer
Elemental PopVulnera Bean, Pineapple Blast, Chill Berry, Refresh MintCitrus Focus, Imperil Peach, Electric Cherry, Rainbow Pop
Wisp Tea (new in BO7)Extension, Haste, Zombie Sitter, FetcherMask of Wrath, Mask of Salvation, Mask of Distraction, Mask of Benevolence

Treyarch’s Death Perception diagram labels the third node “Extra Charge”, while the blog text lists that Minor as Extra Change (find extra Essence). We use the text’s name.

Stamin-Up augment research diagram in Black Ops 7 Zombies, showing the path from Hard Target to Guns Up and Extra Slot
Image: Activision, Black Ops 7 Zombies Augments Intel blog, September 24, 2025

Every Ammo Mod augment in research order

For Black Ops 7, Treyarch buffed every Ammo Mod “Big Game” augment, the ones that let a mod work on Elite enemies, in either damage or how often it triggers.

Ammo ModMinor augments (places 1, 3, 5, 7)Major augments (places 2, 4, 6, 8)
Dead WireHigh Voltage, Haste, Extension, AftershockChain Lightning, Big Game, Lightning Strike, Ball Lightning
Napalm BurstExtension, Incendiary, Contact Burn, BackdraftBig Game, Thermite, Firebomb, Petroleum
Cryo FreezeExtension, Freezer Burn, Liquid Nitrogen, Thermal ShockBig Game, Ice Cloud, Frozen Stiff, Cold Company
Fire Works (new in BO7)Starlight, Big Bang, High Yield, Short FuseBig Game, Starburst, Weeping Willow, Fire Wheel
Brain RotExtension, Haste, Explosive, Super SerumPlague, Pheromone, Big Game, Caustic Fumes
Shadow RiftHaste, Targeted, Supermassive, Ammo TheoremBig Game, Topple Danger, Explosive Rain, Gravity Well
Dead Wire ammo mod augment research diagram in Black Ops 7 Zombies, from High Voltage to Ball Lightning and Extra Slot
Image: Activision, Black Ops 7 Zombies Augments Intel blog, September 24, 2025

Every Field Upgrade augment in research order

Field UpgradeMinor augments (places 1, 3, 5, 7)Major augments (places 2, 4, 6, 8)
Energy MineFrequency Boost, Extra Charge, Siren, RecycleScatter, Turret, Carousel, Smart Mine
Frenzied GuardRepair Boost, Extension, Rally, Dual LayerPhalanx, Retribution, Frenzy Fire, Fists of Frenzy
Dark FlareBroad Beam, Heavy Gloom, Extra Charge, Dusk FlameExtension, Supernova, Dark Pact, Muzzle Blast
Toxic Growth (new in BO7)Ankle Shredder, Green Thumb, Extra Charge, Plant FoodUrticant, Cordyception, Pollination, Zoochory
Healing AuraInner Strength, Protection, Stoic Presence, CornucopiaResilience, Enduring Radiance, Persistence, Necromancer
Aether ShroudInstant Reload, Extra Charge, Extension, ImpulseGroup Shroud, Burst Dash, Void Sheath, Afterimage

The Aether Shroud diagram labels the 6th node “Void Shield”; the blog text calls it Void Sheath, which swaps you to your melee weapon imbued with Dark Aether energy. We use the text’s name.

Energy Mine field upgrade augment research diagram in Black Ops 7 Zombies, from Frequency Boost to Smart Mine and Extra Slot
Image: Activision, Black Ops 7 Zombies Augments Intel blog, September 24, 2025

Augments added to BO7 Zombies after launch

Eight more items arrived in later seasons, each with eight augments and an Extra Slot. The seasons and augment names below come from the community-run Call of Duty Wiki, not from a Treyarch table. Their research unlock thresholds and research order are not confirmed, so they are not in the plan above.

ItemType · seasonMajor augmentsMinor augments
Mule KickPerk · Season 1Pack Mule, Free Throw, Ol’ Reliable, Multi PackFully Equipped, Plate Hunter, BOGO, Kick Back
Widow’s WinePerk · Season 5Widow’s Bite, Web Spinner, Hatchling, Tangled WebHaste, The Wide Web, Golden Orb Silk, Sticky Grenade
Light MendAmmo Mod · Season 1Antibiotic, Big Game, Dual Action, Booster ShotLonger Life, Extra Strength, Express Remedy, Mitosis
Shatter BlastAmmo Mod · Season 1Big Game, Blast Chain, Blast Repair, Blast ShieldBlast Zone, Blast Boost, Blast Wave, Blast Through
Tesla StormField Upgrade · Season 1Transformer, Shockwave, Static Discharge, HaywirePower Grid, Overclocked, Lithium Charged, Amped
Frost BlastField Upgrade · Season 1Ice Slick, Flash Freeze, Frost Cast, Stone Cold StrongholdExtension, Frostbite, Extra Charge, Deep Chill
Mister PeeksField Upgrade · Season 1Dance Party, Arcane Fury, Apex Hunter, Peek HealthSocial Butterfly, Peeks’ Favor, Party Animal, V.I.B. Discount
Wild FireField Upgrade · Season 3Fireball!, Free Radical, Firestorm, FlashoverOxidizer, Backdraft, Molten Core, Heat Surge

That brings the count to 14 Perks, 8 Ammo Mods and 10 Field Upgrades, 32 items in all. WZStats ranks four of the newcomers in its top tier: Widow’s Wine, Shatter Blast, Wild Fire and Mister Peeks.

Black Ops 7 Zombies and progression boosting services

If the Zombies grind is the part you do not have time for, these services cover the camo and level side of it. Details and delivery options are on the Black Ops 7 boosting page.

Frequently asked questions

What level do you unlock augments in Black Ops 7 Zombies?

Augment Research unlocks at Player Level 11. Treyarch says it stays unlocked after you Prestige.

Do Black Ops 6 augments carry over to Black Ops 7?

Yes. Research you completed in Black Ops 6 carries over for every returning Perk, Ammo Mod and Field Upgrade. The two augments added in BO7 still have to be researched.

Can you choose which augment to research next?

No. You choose which item to research, but inside a tree the augments follow a fixed path from 1st to 8th, then Extra Slot.

How much XP does each augment cost in Black Ops 7?

Not confirmed. Treyarch has not published per-augment XP costs for Black Ops 7.

How many augments can you equip at once?

One Major and one Minor per item. Finish all eight augments in a tree and the Extra Slot lets you add a second Minor.

What is the best augment to research first?

There is no official answer. Based on the outside rankings above, Jugger-Nog’s Probiotic, Quick Revive’s Equivalent Exchange and Toxic Growth’s Urticant are strong picks that sit early in their paths.

Sources and update history

  • Activision / Treyarch, “Black Ops 7 Zombies: Augments: All You Need to Know!”, Call of Duty blog, September 24, 2025: callofduty.com (augment names and effects, eight-per-item rule, Extra Slot, BO6 carry-over, Big Game buff, research diagrams)
  • Activision / Treyarch, “Ready for Launch: Zombies”, Call of Duty blog, November 2025: callofduty.com (Level 11 unlock, no relock on Prestige, research unlock thresholds, item Player Level unlocks)
  • Call of Duty Wiki (community), Augments, Mule Kick, Widow’s Wine, Light Mend, Shatter Blast, Tesla Storm, Frost Blast, Mister Peeks (Field Upgrade), Wild Fire (Field Upgrade), and Season One / Three / Five (Black Ops 7) pages, checked September 28, 2026: callofduty.fandom.com (post-launch items and their augments; BO6 research order)
  • Game Rant, “How to Unlock All Augments and Research in Black Ops 7 Zombies”, checked September 28, 2026: gamerant.com (shared research count, XP from zombie kills)
  • Game Rant, best augment picks for Perks (updated December 12, 2025), Field Upgrades and Ammo Mods (November 13, 2025): Perks, Field Upgrades, Ammo Mods
  • WZStats (community stats site), BO7 Zombies tier lists for Perks, Ammo Mods and Field Upgrades, updated September 28, 2026 (Season 6): Field Upgrades, Ammo Mods

Update history: Published September 28, 2026. Facts last checked September 28, 2026 against the sources above.

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