Helldivers 2
Helldivers 2 Guides
27 guides written by the people who run the Helldivers 2 store. Unlock routes, event timings, fixes and what is actually worth your time.

Helldivers 2 Noxious Strain: How to Kill the Poison Bugs
Two new bugs, one new status effect: why your stims matter more on Noxious missions and why you should not pop a Spewer up close.

Helldivers 2 Strategic Threat: 4 Planets to Check by Nov 8
Arrowhead keeps denying the TCS+ breaches while asking you to go and check four planets, and it lists no reward for doing so.

Helldivers 2 Major Order: 35M Samples, 60M Cyborgs by Nov 2
The memorial is gone; now Super Earth wants Automaton samples and dead Cyborgs for its interrogation center.

Helldivers 2 Patch 7.2.2: AMW-20 Apex Buff Explained
A small patch, but it fixes the Scope of Authority sniper that could not break what its rivals could.

Helldivers 2 Democratic Sniper Major Order: Failed Oct 29
With the Automaton kills already done, the Terminid HMG and Illuminate Anti-Materiel Rifle kills now decide whether the 45 Medals pay out.

Scope of Authority Tier List: Sightliner, Nova and Apex
Two testers agree the Scope of Authority Warbond is built for the bot front, but they split hard on the Apex, the Mist and the Caltrops.

Helldivers 2 Liberty Day 2026: Who Got the Free Liberator
Output Lag reports that, unlike 2025's Major Order cape, this year's Liberty Day rifle only asks you to log in once before Monday night's cutoff.

Helldivers 2 Patch 7.2.0: Easy Anti-Cheat and Weapon Buffs
GameGuard is gone and shotguns hit harder: what Arrowhead's October 20 update changes for your loadout and your mods.

Helldivers 2 Scope of Authority: 603 Medals and 4 Guns
A sniper-first Warbond with a ghillie-suit armour set, and two of its four guns arrive as Stratagems rather than primaries.

Helldivers 2 Common Samples: How to Farm Them and How Long
Per-mission Common Sample counts for all ten difficulties, how many runs the 500 cap and the 3,830 ship module bill take, and the two boosters that add extra.

How Long Does It Take to Get a Free Warbond in Helldivers 2?
Free Warbonds in Helldivers 2 cost medals as well as hours: the credits inside each Warbond only unlock after you spend enough medals to open its pages. Here is the full sum, page by page.

Helldivers 2 Difficulty Levels and Super Helldive Unlock
Each difficulty opens after a full operation on the one below, so Super Helldive takes a Helldive run. Plus medals, samples and what changes at all 10 tiers.

Helldivers 2 Stratagems to Unlock First: Starter Picks
Every early stratagem's unlock level and Requisition price from the Helldivers Wiki, plus what Steam players in 2024–2026 and a 2026 GamesRadar+ tier list suggest buying early.

How to Level Up Weapons Fast in Helldivers 2
Levels 20 to 25 cost more XP than the first 19 combined, and every attachment you unlock still has to be bought with Requisition Slips.

Helldivers 2 Super Credits Not Showing? 6 Causes and Fixes
Arrowhead's own support articles cover several reasons Super Credits go missing: PSN region locks, Family Sharing, the Steeled Veterans refund loop and the lack of cross-progression.

Helldivers 2 Boosters: All 20 and Which Warbond Has Each
Six Boosters are free, fourteen are spread across thirteen Premium Warbonds, and all twenty cost 1,108 Medals combined, but only four different ones can ride in any squad.

Helldivers 2 Max Level: How Long It Takes to Reach 300
Levels past 30 only hand out titles, so the real question is how much of the 11 million XP to level 300 you want to grind: here are the totals, the mission maths and what players report.

Helldivers 2 Samples: Where to Find Rare and Super Samples
Five shapes of Common Sample, three of Rare, one of Super: what each looks like, the minimap icon that tells you a spot is cleared, and why a squadmate's dropped container matters more than the next pickup.

Helldivers 2 Requisition Slips: How to Farm and Spend Them
The four sources, the difficulty ladder from +25% to +300%, the 50,000 cap, and an itemised list of all 58 Requisition-priced stratagems (449,000) plus the 335,000 the module tree needs.

Helldivers 2 Ship Modules: Every Upgrade Cost and Total
Six tables, one per ship section, plus the split that matters for planning: tiers 1–3 cost no Requisition at all, tier 4 needs 140,000, and tier 5 alone takes 140 of the tree's 305 Super Samples.

Helldivers 2 Maelstrom Tank: How to Unlock the TD-110
The permit comes from a Major Order, not a shop, and the guns only swing 40 degrees; both facts change how you should spend the free-trial window.

Helldivers 2 New Warbond: Scope of Authority on October 20
The last six Premium Warbonds were each revealed about a week before launch. What Ironclad Democracy holds, what it costs in Medals, and why the monthly cadence is gone.

Every Helldivers 2 Warbond Ranked by Completion Cost
Clearing Polar Patriots costs 74 Medals per gameplay item; Chemical Agents 136. But the lowest cosmetic share belongs to a Warbond that ranks sixth.

Helldivers 2 Medal Farm: Every Source and What It Pays
Four medal sources, one 250 cap, and a Warbond shelf that needs 18,522 medals to finish. Here is how to earn them without throwing any away.

Helldivers 2 Super Credits: How to Farm Enough for a Warbond
At 10 credits a stack, a Premium Warbond is about 100 pickups, fewer once Helldivers Mobilize and each finished Warbond hand some back. Here is where those stacks spawn and which maps pack in the most.

Helldivers 2 Super Samples: Where to Find Them
One landmark shaped like a chicken drumstick, two spawns that look like scenery, and 305 of them between you and a finished Super Destroyer.

Helldivers 2 Ironclad Democracy Warbond: Release Time & Items
Arrowhead's announcement lists every weapon, armor set, booster and tank pattern in the warbond; now that it is live, here are its 1,000 Super Credit price and the medal cost of every item, page by page.











